gstreamer0.10-ffmpeg
gstreamer0.10-plugins-good
packages.
Whoa, hey! Welcome to my frontend laboratory where we're going to do something that I honestly thought I would never do again. Something bold! Something... maybe just a bit crazy. We're going to write a modern frontend with zero build system.
Back-story time! 7 years ago I was talking about how modern JavaScript requires a build system. I was shouting to the world that we needed to transition from creating JavaScript and CSS files in a "public" directory towards building them with a system, like Webpack or Vite.
These build systems were created because browsers didn't support modern features that we wanted to use. I'm talking about the import
statement, const
, the class syntax, and so on. If you tried to run this kind of JavaScript in a browser, you would have been greeted with sad error messages.
So, the build system would transpile (that's a fancy word for "convert") that new looking JavaScript to old looking JavaScript, so it could run in the browser. It would also combine JavaScript and CSS files, so we would have fewer requests, it could create versioned filenames, process TypeScript and JSX, Sass, and much more.
These systems are incredibly powerful. But they also add complexity and can slow down coding. So I'm here, 7 years later to say that... we might not need those build systems anymore! In this tutorial, we're going to write all the modern JavaScript that we know and love... but with zero build system, and no Node. Just you and the browser: the way the Gods of the Internet intended it.
Now, I admit, doing this won't be the best option for every project. If you want to use TypeScript, or you're using React, Vue or Next.js, you'll probably still want a build system... and you should probably use their build system. Skipping a build system also means no automatic tree-shaking - if you know and care about that - though we'll learn how that can still work.
For the most part, coding with and without a build system is identical, but I'll point out the small differences along the way. And if you're wondering about things like Sass preprocessors, or Tailwind, you can totally use those and we'll see how. The final site is also going to be as performant and fast as one built with a build system.
Okay, let's get to work! Coding without a build system is a joy: no node or batteries required. So you should absolutely download the course code from this page and code along with me. After you unzip that file, you'll have a start/
directory with the same code that you see here. Pop open this README.md
file. As usual, it holds all the setup details you'll need. I've done most of them already. The last step is to find your terminal, move into the project, and run:
symfony serve -d
to use the symfony
binary to start the built-in web server. I'll hold "command", click and... hello Mixed Vinyl! But wow is this thing weird and ugly-looking.
This is a Symfony 6.3 project - the same project we've built in the Symfony series. It has Doctrine installed... but there's nothing particularly special about it, and right now, it has literally zero CSS and JavaScript. There's no assets/
directory and nothing hiding inside the public/
directory.
The first thing I want to explore is the reality that our browser can handle more modern stuff than we might realize... certainly much more than I realized a few months ago. Let's see what all the hype is about by taking our browser for a modern JavaScript test drive next.
Hey Marius,
Thanks for this tip! Please, correct me if I'm wrong, but I don't see we use Symfony secrets in this course. Is it something that you use internally for your project?
Cheers!
Hey Victor,
It's not being used in the course, but the downloadable code contains a secret called GITHUB_TOKEN
(with the value "CHANGEME" in dev). I guess it's the one from chapter 21 in the "Symfony 6 Fundamentals: Services, Config & Environments" course.
Not a big deal, especially if you go through the courses in order. I just happened to do the courses on different computers and this one didn't have sodium installed yet.
Yea... this is a good tip - for some reason, some PHP installs still don't have Sodium. And, as you said, it's not actually needed. I think we can comment-out its usage to avoid the error entirely.
Hello!
And first of all, thank you for you course, once again it's a charm to follow it.
I have a question that I didn't find any help for:
let's say that I come from a good old webpack encore project. Nothing fancy here, I think it's a good candidate for a assetmapper conversion. My app.js is like this:
import './styles/globals.css';
import './styles/table.css';
import './styles/organisms/header.css';
import './styles/molecules/_header_navigation_menu.css';
import './styles/molecules/_header_authentication_menu.css';
import './styles/atoms/_header_link.css';
import './styles/atoms/_header_button.css';
import './styles/molecules/_header_popover.css';
import './styles/organisms/replay_research_form.css';
import './styles/organisms/replay_form.css';
import './styles/molecules/_replay_filters.css';
import './styles/molecules/_replay_searchPreview.css';
import './styles/molecules/_call_to_action.css';
import './styles/organisms/_ranking_table.css';
import './bootstrap.js'; // start the Stimulus application
As we can see, beside stimulus (I will handle its removal with your chapter 12!), it's just a bunch of css files (classic atomic design pattern). But, there is so any css files that I wonder if it's a good idea to add plain html <link tas for each of them? or is there a way to avoid having so many tags? Actually, the compilation is not that bad to allow dev to separate components CSS in a file per each.
What would you do in such a a situation? Stop having 15 .css files? Keep webpack? Put them all with assetmapper? Or do I miss a trick for this usecase?
Thank you in advance! Have a lovely day,
Hey @Nayte91!
I think this is a VERY legitimate question :). Somehow, though it feels totally normal to have 15 import
statements for CSS files, it feels weird to have 15 link
tags for those same 15 CSS files :). But I think we should not feel weird about this: we need to list all 15 CSS files somewhere, there's not really any difference between doing it as import
statements of link
tags :).
However, I think you might be referring more to the possible issue that 15 link tags means 15 requests for those CSS files, vs the 1 that this would compile to in Webpack. With HTTP/2, this is largely not a concern. However, there is certainly SOME upper limit where it is a problem (e.g. imagine you have 1000 CSS files), but I'm not sure where that is. My advice is to put those as 15 links tags and run Lighthouse on it to be sure it's not a problem. You could even - as we do in the last chapter - send a preload header to hint even EARLIER that these file are needed - https://symfonycasts.com/screencast/asset-mapper/preloading#preloading-via-a-header
My guess is that putting 15 link tags is a non-issue, but I get that it feels weird :). Time will tell whether this is something that we al "get used to" or if, perhaps, so many people find it weird for some reason that we add a layer to combine the files. But I'm hoping it doesn't come to that: that's the point of HTTP/2, it removes that need for combining files (so I hope we won't need to re-add it for some reason).
Cheers!
Hi guys:
If I understood correctly in the first video, I would not need Webpack Encore if I use AssetMapper? At least in most of the cases I mean
I am asking just to be sure.
Cesar
yep it is SO, when you are using modern browser, honestly pretty unbelievable, I remember the times of IE6 and now you can just write modern JS and it will work.... awesome thing!
Cheers!
// composer.json
{
"require": {
"php": ">=8.1",
"ext-ctype": "*",
"ext-iconv": "*",
"babdev/pagerfanta-bundle": "^4.0", // v4.2.0
"doctrine/doctrine-bundle": "^2.7", // 2.10.0
"doctrine/doctrine-migrations-bundle": "^3.2", // 3.2.4
"doctrine/orm": "^2.12", // 2.15.2
"knplabs/knp-time-bundle": "^1.18", // v1.20.0
"pagerfanta/doctrine-orm-adapter": "^4.0", // v4.1.0
"pagerfanta/twig": "^4.0", // v4.1.0
"stof/doctrine-extensions-bundle": "^1.7", // v1.7.1
"symfony/asset": "6.3.*", // v6.3.0
"symfony/asset-mapper": "6.3.*", // v6.3.0
"symfony/console": "6.3.*", // v6.3.0
"symfony/dotenv": "6.3.*", // v6.3.0
"symfony/flex": "^2", // v2.3.1
"symfony/framework-bundle": "6.3.*", // v6.3.0
"symfony/http-client": "6.3.*", // v6.3.0
"symfony/monolog-bundle": "^3.0", // v3.8.0
"symfony/proxy-manager-bridge": "6.3.*", // v6.3.0
"symfony/runtime": "6.3.*", // v6.3.0
"symfony/stimulus-bundle": "^2.9", // v2.9.1
"symfony/twig-bundle": "6.3.*", // v6.3.0
"symfony/ux-turbo": "^2.9", // v2.9.1
"symfony/web-link": "6.3.*", // v6.3.0
"symfony/yaml": "6.3.*", // v6.3.0
"twig/extra-bundle": "^2.12|^3.0", // v3.6.1
"twig/twig": "^2.12|^3.0" // v3.6.1
},
"require-dev": {
"doctrine/doctrine-fixtures-bundle": "^3.4", // 3.4.4
"symfony/debug-bundle": "6.3.*", // v6.3.0
"symfony/maker-bundle": "^1.41", // v1.49.0
"symfony/stopwatch": "6.3.*", // v6.3.0
"symfony/web-profiler-bundle": "6.3.*", // v6.3.0
"zenstruck/foundry": "^1.21" // v1.33.0
}
}
In case anyone else gets an error about the environment variable GITHUB_TOKEN not being set: It's stored in a secret and Symfony's secrets require the PHP extension "sodium" to be loaded.
Neither
composer check-platform-reqs
norsymfony local:check:requirements
mentions the extension. Maybe add it tocomposer.json
of the course code?