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Open–Closed Principle

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The second SOLID principle is the Open-Closed Principal. Or OCP. Ready for the super understandable technical definition? Here we go.

Technical and (Less) Technical Definition

A module should be open for extension, but closed for modification.

As usual - and hopefully you're a bit quicker than I am - this definition makes no sense to me.... at least at first. Let's try our own definition. OCP says:

You should be able to change what a class does without actually changing its code.

If that sounds crazy... or downright impossible, it's actually not! And we'll learn one common pattern that makes this possible.

But full disclosure, OCP is not my favorite SOLID principle. And later, we'll talk about when it should be used and when... maybe it shouldn't. But more on that once we've got a good understanding of what OCP really is.

Updating our Believability Scoring Algorithm

Now, the whole point of Sasquatch Sightings is for people to be able to submit their own sightings. To help sort through all of these, we've developed a proprietary algorithm to give each sighting a "believability score". Ooh. How is that implemented?

Open src/Service/SightingScorer.php. After you submit a sighting, we call score()... and all the logic lives right in this class. We look at the latitude and longitude, title, and description for certain keywords. We call each of these "scoring factors".

Now, we've received a change request. We need to add a new scoring factor where we look at the photos included with the post. The easiest way to implement this would be to go down here, create a new private method called evaluatePhotos()... and then call that from up here in the score() method.

But doing that would violate OCP because we would be changing our existing code in order to add the new feature. OCP tells us that a class's behavior should be able to be modified without changing its code. How is that even possible?

The truth is that our class already violated OCP before we got this change request. To be able to add the new feature without changing our existing code, we needed to write our class differently from its very beginning. Since it's a little late for that, let's walk through the OCP mindset and refactor this class so that it does follow the rules.

"Closing" a Class to a Change

First, we need to identify which kind of change we want to "close" this class against. In other words, what kind of change do we want to allow a future developer to be able to make without modifying this class. Based on the change request, we need to be able to add more scoring factors without modifying the score() method itself. Since there's no way to do that right now, we're going to change this method in order to "close" it to this change. How? By separating each scoring factor into its own class and injecting them into the SightingScorer service.

Step one is to create an interface that describes what each scoring factor should do. In src/, for organization, create a new directory called Scoring/. And inside of that, choose "new PHP class"... then change this to be an interface... called ScoringFactorInterface.

Each factor should need only one method. Let's call it score(). It will accept the BigFootSighting object that it's going to score.... and will return an integer, which will be the amount to add to the total score.

... lines 1 - 4
use App\Entity\BigFootSighting;
... line 6
interface ScoringFactorInterface
{
public function score(BigFootSighting $sighting): int;
}

Perfect! You could also add some documentation above this to describe the method of interface better: probably a good idea.

Step two is to create a new class for each scoring factor and make it implement the new interface. For example, copy, evaluateCoordinates(), delete it and then go into the Scoring directory and create a new class called CoordinatesFactor. We'll make it implement ScoringFactorInterface... I'll paste the method - hit okay to add the use statements - rename this to score() and make it public. It already, correctly, returns an integer, so this is done!

... lines 1 - 4
use App\Entity\BigFootSighting;
class CoordinatesFactor implements ScoringFactorInterface
{
public function score(BigFootSighting $sighting): int
{
$score = 0;
$lat = (float)$sighting->getLatitude();
$lng = (float)$sighting->getLongitude();
// California edge to edge coordinates
if ($lat >= 32.5121 && $lat <= 42.0126
&& $lng >= -114.1315 && $lng <= -124.6509
) {
$score += 30;
}
return $score;
}
}

Let's repeat this for evaluateTitle(). Create a class called TitleFactor, implement the ScoringFactorInterface, paste, make it public and rename it to score().

... lines 1 - 4
use App\Entity\BigFootSighting;
class TitleFactor implements ScoringFactorInterface
{
public function score(BigFootSighting $sighting): int
{
$score = 0;
$title = strtolower($sighting->getTitle());
if (stripos($title, 'hairy') !== false) {
$score += 10;
}
if (stripos($title, 'chased me') !== false) {
$score += 20;
}
return $score;
}
}

And one more: copy, evaluateDescription(), delete that, create our last factor class for now, which will be DescriptionFactor, implement ScoringFactorInterface paste in the logic, clean things up... and rename to score().

... lines 1 - 4
use App\Entity\BigFootSighting;
class DescriptionFactor implements ScoringFactorInterface
{
public function score(BigFootSighting $sighting): int
{
$score = 0;
$title = strtolower($sighting->getDescription());
if (stripos($title, 'hairy') !== false) {
$score += 10;
}
if (stripos($title, 'chased me') !== false) {
$score += 20;
}
if (stripos($title, 'using an iPhone') !== false) {
$score -= 50;
}
return $score;
}
}

That looks happy! Now we can work our magic in SightingScorer. Add a __construct() method that will accept an array of scoring factors. I'll hit Alt + Enter and go to "Initialize properties" to create that property and set it. Above the property, I like to add extra PHPDoc so my editor knows this isn't just an array of anything, it's an array of ScoringFactorInterface[] objects.

... lines 1 - 8
class SightingScorer
{
/**
* @var ScoringFactorInterface[]
*/
private array $scoringFactors;
public function __construct(array $scoringFactors)
{
$this->scoringFactors = $scoringFactors;
}
... lines 20 - 29
}

Down in score(), instead of calling each method individually, we can now loop over $this->scoringFactors and say $score += $scoringFactor->score($sighting).

... lines 1 - 20
public function score(BigFootSighting $sighting): BigFootSightingScore
{
$score = 0;
foreach ($this->scoringFactors as $scoringFactor) {
$score += $scoringFactor->score($sighting);
}
return new BigFootSightingScore($score);
}
... lines 30 - 31

That's it! Our SightingScorer is now closed to one type of change that we may need to make in the future: adding scoring factors. In other words, we can now add new scoring factors, without modifying this method.

Wiring the $scoringFactors Argument

Yaaay! But... on a technical level, this won't work yet. At your browser, click to submit a new sighting. Instant error! Of course. This isn't really related to OCP, but Symfony doesn't know what to pass for the new $scoringFactors argument.

Next, let's look at two ways to fix this: the simple way... and the fancier way, which involves a tagged iterator. After, we'll look at some takeaways for the open-closed principle.

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Hey there, I have a question could you please explain the reason behind using final keyword, and if it's good for the Open/Closed principle. Cheers

Reply

Hey Fabien,

It depends on a specific case. The "final" keyword for the class declaration does not allow to extend the class. And it's up to you if it's good for your specific case or no. If you do not want to allow to extend that class by others - it's good for you and that's what you need then. If not - then probably it's bad for you, and you want to avoid it :) But in general, if you mark a class as final - it might be easier for you to maintain it, because you know that nobody extend it and now you are free to change the code. So, you can't just say that this "final" keyword is good or bad for OCP because it's the tool that helps you to control OCP in your specific case, but only you are responsible for choosing the right way for you :)

Cheers!

Reply
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What PHP libraries does this tutorial use?

// composer.json
{
    "require": {
        "php": ">=8.1",
        "ext-ctype": "*",
        "ext-iconv": "*",
        "composer/package-versions-deprecated": "^1.11", // 1.11.99.1
        "doctrine/annotations": "^1.0", // 1.12.1
        "doctrine/doctrine-bundle": "^2", // 2.3.1
        "doctrine/doctrine-migrations-bundle": "^3", // 3.1.1
        "doctrine/orm": "^2", // 2.8.4
        "knplabs/knp-time-bundle": "^1.15", // v1.16.0
        "phpdocumentor/reflection-docblock": "^5.2", // 5.2.2
        "sensio/framework-extra-bundle": "^6.0", // v6.1.2
        "symfony/console": "5.2.*", // v5.2.6
        "symfony/dotenv": "5.2.*", // v5.2.4
        "symfony/flex": "^1.9", // v1.18.7
        "symfony/form": "5.2.*", // v5.2.6
        "symfony/framework-bundle": "5.2.*", // v5.2.6
        "symfony/http-client": "5.2.*", // v5.2.6
        "symfony/mailer": "5.2.*", // v5.2.6
        "symfony/property-access": "5.2.*", // v5.2.4
        "symfony/property-info": "5.2.*", // v5.2.4
        "symfony/security-bundle": "5.2.*", // v5.2.6
        "symfony/serializer": "5.2.*", // v5.2.4
        "symfony/twig-bundle": "5.2.*", // v5.2.4
        "symfony/validator": "5.2.*", // v5.2.6
        "symfony/webpack-encore-bundle": "^1.6", // v1.11.1
        "symfony/yaml": "5.2.*", // v5.2.5
        "twig/cssinliner-extra": "^3.3", // v3.3.0
        "twig/extra-bundle": "^2.12|^3.0", // v3.3.0
        "twig/twig": "^2.12|^3.0" // v3.3.0
    },
    "require-dev": {
        "doctrine/doctrine-fixtures-bundle": "^3.2", // 3.4.0
        "fakerphp/faker": "^1.13", // v1.14.1
        "symfony/debug-bundle": "^5.2", // v5.2.4
        "symfony/maker-bundle": "^1.13", // v1.30.2
        "symfony/monolog-bundle": "^3.0", // v3.7.0
        "symfony/stopwatch": "^5.2", // v5.2.4
        "symfony/var-dumper": "^5.2", // v5.2.6
        "symfony/web-profiler-bundle": "^5.2" // v5.2.6
    }
}
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